Healing Rotations
Reviewing the healing meters from older Ulduar fights revealed that I'm most likely not healing to the best of my abilities.
Currently, I usually keep a full set of HoTs (LBx3, Rejuv, Regrowth) on the tank(s) and toss out LB/WG on the raid. In PuGs and the like, this was always more than enough and would usually keep me high up on the meters. However, in my actual guild runs, I would be third; second below the other resto druid (1st) and priest (2nd). After a bit of lurking around the EJ forums, I came across this post:
For heavy, consistent raid damage combined with huge spikes of tank damage, I keep a 3stack of LB's on the tank, 15ish people rejuv'd, and use the extra 2 GCD's on either WG or tank healing as needed. If tank healing isn't required, then the highest hps is a 5rejuv, 1WG rotation keeping 15 targets rejuv'd, and 6 targets WG'd constantly.I began to think about this tactic and realize that it was probably rather effective. As it stands now, my Rejuv ticks for around 1.8-2.2k (depending upon my buffs/flasks), and since it doesn't overheal (?) it would help lower my amount of overheal. Not to mention, when coupled with the Glyph of Swiftmend, it's great for a quick insta-heal for the raid while still allowing that HoT to continue ticking.
I tried this rotation in a 10-man Malygos this evening, but I found myself going out of mana rather quickly. Part of this could be due to the lack of Replenishment buff, and until I get into a full 25-man raid I won't really be sure how well this works. Until then, I'll probably keep browsing the forums and looking at other possible rotations.
If you have a rotation that works for you, please feel free to drop a comment; I'd love to hear some input for other rotations!
